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【龙腾网】2023年会是对游戏迷极好的一年吗?(或是绝后的?)

发布时间:2024-02-02

tar Wars Jedi: Survivor, Final Fantasy XVI). 2023 is the year we got Diablo IV and Starfield. It’s the year that Phantom Liberty sed Cyberpunk 2077. It’s the year an incredible playable documentary called The Making of Karateka spawned an entire new genre. Cocoon!明年是PS版《机械危机4》、《银河战士》的好整整,对于格斗小游戏(《III》、《仙太快打1》)来感叹,明年也不错,而对于老式角色扮演小游戏(《八方迷路II》、《星辰深处》),独立小游戏(《潜水吉米》、《披萨塔》)和剧情小游戏(《前传绝地:幸存者》、《再度幻想XVI》)来感叹,明年也扬名。2023年,我们还步入了《暗黑III4》和《太空战争初期》。而《往日之影》使《纳博铁克诺2007》深信。由可玩记录片PS而变成的《空手道》则随之而来了一种属于自己小游戏都将:茧(平台游戏小游戏)。

People started buzzing about 2023 being one hell of a year for games in the spring and early summer, after an unusually exciting first few months of the year. The constant flood of new games after some truly anemic years following the pandemic was overwhelming. The dozens of games with an 85 or higher on Metacritic were hard to deny. The long-awaited arrival of so many expensive blockbusters was impossible to ignore. Most unusual of all, there he been no major disappointments and even plenty of nice surprises. steampunk Soulslike Lies of P has some of the best moments of any game this year. Remnant II is an engrossing shooter that rewards you every time you come back. Even major releases that stumbled, like Lords of the Fallen, seem more than capable of finding their footing again.2023之前几个月初小游戏复刻不断问世,令人兴奋,但之后的整个冬季和初夏,玩家们担忧2023年将是小游戏地狱之年,原因是之前的流感意味著造变成了小游戏创作者青黄不接。而现在这些小游戏复刻如岸边般的涌现,使得担忧除去。我们很自知否定在Metacriticcom上那些评分85分或以上的小游戏创作者,而那些期待已久的又是重金打造的大作让人无法显然。最自知能可贵的是,不仅从未失望,反而有不少观众们,比如《蒸汽铁克诺:灵魂之骗局》变成了明年最棒的小游戏之一。

The last time the deck felt this stacked was 2017. We got The Legend of Zelda: Breath of the Wild and Mario Odyssey. We got Dishonored: Death of the Outsider and Uncharted: Lost Legacy, Divinity Original Sin 2 and Persona 5, Cuphead and Pyre, Hollow Knight and Dead Cells, Night in the Woods and What Remains of Edith Finch, Fortnite and PUBG. The list goes on: Horizon Zero Dawn, Wolfenstein II: The New Colossus, Destiny 2, Resident Evil 7, Hellblade: Senua’s Sacrifice, and Nier Automata. Just an incredible year top to bottom.上一次大作云集的时间是2017年。当时有《纳尔达传感叹:远方之息》和《超级马之中奥奥德赛》。还有《屈辱:纠结之死》和《神秘地图:失落的所有者》,《神界基督2》和《女神异闻录5》《茶头与烈焰》,《空洞骑士》和《死细胞》,《林中之夜》和《伊迪丝·布洛克的遗骸》,《山丘之夜》和《绝地活下去》。以及《地平线:黎明之战》、《德军的总部2:新巨像》、《命运2》、《机械危机7》、《地狱乱舞:纳娜的牺牲》和《尼尔·机器纪元》等等,这些创作者,使2017年从整整到年尾让人有点是不可思议的一年。

That was the midway point for the PlayStation 4 and the Xbox One—and it showed. Sony’s first-party machine was beginning to fire on all cylinders and developers were delivering on the big “next-gen” games they’d been promising. Nintendo, meanwhile, jump-started its new Switch hardware with two of the best games it’s ever made, an incredible coup for a new console launch. The rest was equally serendipitous. It’s not every year that two games go head-to-head in a new genre that redefines industry trends moving forward.那一年也是PS4和Xbox One问世的日期。任天堂的独占小游戏开始火力全开,小游戏开发者们发售其之前允诺的大型次世代小游戏。与此同时,任天堂发售了两款有史以来不错的小游戏,那时正值任天堂Switch平板掌机问世,那两款小游戏发售对任天堂的掌机变事与愿违如虎添翼,当然,其他小游戏对Switch变事与愿违也很最主要。不过,在再假设小游戏从业者急遽的预见小游戏都将各个方面,并非每年都能同时见到类似于的两款小游戏劲敌。

It reminds me of when Dota 2 and League of Legends both came out in 2013. That was arguably the next high-water mark prior to 2017. It also delivered Grand Theft Auto V, The Last of Us, Mario 3D World, Crusader Kings II, XCOM: Enemy Unknown, Brothers: A Tale of Two Sons, Gone Home, The Stanley Parable, Metro: Last Light, and a bunch more. Still, 2023 comfortably beats 2013. There might not be entirely new genres that will recalibrate the market for years to come, but I would take this year’s top 10 over 2013’s any day.这让我想起了2013年《Dota2》和《英雄联盟》两部创作者的问世,无可争议变成为2017之前的新高小游戏水准,那一年新出的小游戏还有《侠盗猎舒马赫5》、《之后救起》、《超级马之中奥3D世界》、《十字军MLT-2》、《幽浮:未知敌人》、《兄弟:双子的传感叹》、《放心》、《罗宾逊的暗喻》、《地铁:之后之光》等等。不过,2023年的小游戏力压2013年,预见几年自知再有属于自己小游戏都将闯入产品,我视为明年的前10款小游戏比2013年任何一款小游戏都要好。

Start going farther back and the comparisons get much dicier. When it comes to rankings of rankings, the years that most often get thrown around are 2011, 2010, 2007, 2004, 2001, 1998, 1997, 1994, and 1993. Of these, I’d argue the frontrunners he to be 2007, 2004, 1998, and 2001, in that order. The farther back in time these comparisons go, the bigger a role played by nostalgia and rose-colored glasses. People’s picks will vary wildly based as much on legacy as anything else.如果再往前回溯,要比较就很棘手。感叹到名列第一,鲜少被感叹到的日期是 2011 年、2010 年、2007 年、2004 年、2001 年、1998 年、1997 年、1994 年和 1993 年。其中,我视为代表性的是2007年、2004年、1998年和2001年。上世纪越久远,怀旧等感性各个方面起的作用就变大,就如同戴上深红色的滤色眼镜,人们对小游戏的喜好获选,就像对待所有者或其他与感性之外的考量一样,每个人的相似之处极其大。

Still, my god, 2007: Mario Galaxy, Halo 3, Call of Duty 4: Modern Warfare, Guitar Hero 3, Rock Band, BioShock, Assassin’s Creed, Mass Effect, Uncharted, Portal, Team Fortress 2, Crysis, and STALKER: Shadow of Chernobyl. Does 2023 stand a chance? Maybe.天哪,那么,2007 年的:《超级马之中奥银河》、《光环 3》、《最终目标复活 4:现代战争》、《吉他英雄 3》、《摇滚乐队》、《机械奇兵》、《刺客信条》、《质量现像》、《神秘海域》、《传送门》、《骑兵队要纳 2》、《荒岛危机》和《暗夜者:切尔诺贝利之影》。在2023年,如果要获选你们最喜欢的小游戏,还有机都会获选吗?有意味著!

How do you even begin to compare one year’s release slate against another? There’s no obxtive method, obviously. It’s more art than science, with history, personal taste, and general vibes all swirling around in a vat until the subjective winners bubble up to the surface. What does it mean for it to be the best year in video games? Is it just about hing the most best games? The most long-lasting and important ones? The most eclectic mix of outstanding games across multiple genres? Some years are full of great games that don’t stand the test of time. Some he deep benches but few standouts.如何将这一年释出的小游戏与另一年释出的小游戏顺利完成比较?诚然,从未普遍性的方法。与其感叹是科学,不如感叹是将那些杂糅了艺术,历史、个人品味和小游戏气息等考量的感受,全都一股脑儿放在大泥浆之中浸泡回转,再度总都会有极具认知感受的评论者赢取。而评电子小游戏最佳日期是为了什么?到底意味着明年显现出来了最优秀的小游戏?或持续受欢迎、最最主要的小游戏?或融合了多种都将小游戏风格的结合体?有些日期有很多小游戏大作,但暴露出时间考验。有些日期小游戏创作者数量很多,但少有佳作。

To render any kind of verdict, these considerations and others must necessarily be boiled down into a general gut feeling, like a baseball scout weighing player stats against experience and instinct. It’s especially difficult to put value on all the games that might not quite make every top-ten list, but are still crucial to rounding out the prolific feeling of an exceptional year. 2023 might not he a few games that dominated Steam or multiple breakout hits that define the console generation, but it has plenty of dark-horse candidates to round-out any Game of the Year conversation.要对小游戏创作者无论如何定级,其考虑的所有均可归结为了一种本质,就像棒球球探根据科学知识和本质来评量守门员潜力一样。不过要想对那些从未转回名列第一的小游戏顺利完成内涵评量,十分困自知,尽管如此,顺利完成时一年度数量众多的小游戏评量仍然十分最主要。2023年意味著从未几款能在steam上占绝对优势的小游戏,也从未小游戏能在再假设伺服器小游戏各个方面获得更是,但仍显现出来了大量爆冷小游戏,足可忝为小游戏谈资好长一段时间了。

A small sample: Blasphemous 2, Oxenfree II, Venba, Shadow Gambit, Chants of Sennaar, Dredge, A Space for the Unbound, World of Horror, El Paso, Elsewhere, Everspace 2, Planet of Lana, Season: A Letter to the Future, Humanity, Terra Nil, and Bomb Rush Cyberfunk. You know it’s been a good year for games when I’ve listed this many and hen’t even gotten to FromSoftware’s Armored Core VI yet, the cult-classic mech shooter series at its most grand and refined. The sheer number of new games released every year is always going up. Most of them are far from terrible. A scary number of them are quite good. 2023 is no exception.举下面小游戏为例:《侮辱 2》、《狼奔豕突 II:失落的信号》、《薇妮巴主营》、《影子诡局:被诅咒的海盗》、《巴别塔赞歌》、《渔帆暗涌》、《无拘无束的密闭》、《惊悚世界》、《埃尔帕索》、《别处》、《永恒密闭 2》、《拉娜星球》、《季节:致预见的一封信》 、《人性》(Humanity)、《伊始之地》 和 《冲线赛博铁克诺》。大家知道,明年小游戏从业者创作者颇丰,我已经详见这么多小游戏,但我还没写道FS社中(FromSoftware)的《装甲整体VI》,这是经典的机甲连发前传最伟大和最精致的创作者。每年释出的新小游戏数量一直在增加。大多数创作者质量都称不上糟糕,其中有极其数量的极其不错。2023年也不或多或少。

Taken all together, is this enough to make this year better than 2017 and the historic milestones that came before it? I’m not entirely convinced. Hindsight is 20/20, and it might take another year or two to bring 2023’s merits clearer into focus. But there’s no doubt, in my mind at least, that it’s the best year for game releases since 2017, and as worthy of being debated as 2007 and all the rest. Bounties like this don’t come around often. Enjoy it while it lasts.总而言之,这到底足以推论明年比2017年更太快,还是之前小游戏持续发展到明年就到达了一个之中程碑?我不毫无疑问。不事后诸葛亮,我视为一两年后才能将2023年小游戏来做盖棺定论。但也许,至少这不,2023年是自2017年以来小游戏推出不错的一年,与2007年和其期一样值得讨论。像这样的小游戏在即初不常显现出来。就是出发点,是时候好好享受吧。

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